@CaptainGPU 4K BC5 texture is about 24MB, 12MB for BC1, with mips. 57MB for a single asset geometry data is still pretty crazy. You can texture it procedurally, use virtual geo and maybe at that point it's a viable solution. Rocks might get compressed optimally due to uniformity.
@Skrillex@bloodpop The fans are here for you, no matter what! We're just glad that you're still with us. Don't worry about going into hiding or cancelling shows. You gotta do what you gotta do. It needs no explanation. But thank you for this, I hope this year will be much better for you! ♥️
Buick Super II '47
3D Model of the Buick Super II from 1947. I've created this as a Blender practice. Textured in Substance Painter, rendered in Unreal Engine 5.1.
#automotive#3dart#lanoire#vintage
@yyeahsure@Skrillex He follows almost 2000 people on Instagram and you managed to find one that you don't agree with. Does it mean he believes in everything from the people he follows? Obviously not.
@_SuperGT Tbf the same people would be on the top for both games, whether the DR stays or not. What you simply want, is to have fun smurfing in lower classes with us, plebs. While top DR can be a sweaty grind fest.