@HarleyHghiggs@USGS_Quakes@grok It was at the calico basin at red rocks. Far from the test sites. There are ancient fault lines there that don't usually produce strong quakes. This is the first time in recorded history that it produced a quake like that.
Right behind my house. It was quick but strong.
While developing Raid on Bungeling Bay (1984), Will Wright built a map/level editor for the islands and factories. He discovered he had much more fun creating and tinkering with the maps than actually playing the helicopter shooter.
That experience directly inspired him to make Sim City (1989). The map editor in Raid on Bungeling Bay became the foundation for the city-building simulation that evolved into Sim City.
Here's a quote from an old interview: "To create this game I had to draw all these islands that the helicopter would go bomb... Instead, I wrote a separate program, a little utility, that would let me go around and build these islands real quick. I also wrote some code that could automatically put roads on the islands... Eventually I finished the shoot-’em-up game part, but for some reason I kept going back to the darn thing and making the building utilities more and more fancy."
Thank you, Bungeling Bay map editor! You were the origin of gaming history!
Only AI can keep up with AI from here forward. Setting up a regulatory body of experts meeting once a quarter to govern monthly model releases is a recipe for irrelevance.
The market value of the Star Wars franchise is so low now that George Lucas should buy it back at a profit and say that all of the Disney movies are no longer canon.
@BeachThink1@Eli_Watz@InterstellarUAP The realization I got was that we are spiritual beings of light. Vibration and frequency only. All else we perceive as matter is just a holographic metaphorical rendition.