I`m a CSGO player from Germany and playing for my province Team Hessen. Last season i played for myRevenge and some other semi Pro Teams.
Now #casualplay
Insights on our latest movement update:
So first let's clarify a few things regarding our movement.
We have always had jump fatigue which applies to both jump height and player speed, this dates back to some of our earliest Insider Sessions.
For Jump Height - it is reduced by 30% for each consecutive jump within a period of time.
For Player Speed - it is reduced by 20% for each consecutive landing within a period of time and you quickly resume full speed.
2. Like regular movement speed, the weapon you are using also effects your base ADS Jump Height. This value is 1:1 with the movement speed modifiers we use for each weapon class. So; Pistols > SMGs > ARs etc. (Note: There are some exceptions, like the MDR uses SMG movement speed modifiers)
3. Another thing we do is slow ADS time by 10% if you attempt to ADS anytime during a jump.
So those are all things that we've always had, now let's talk about what we added. If you played during the Closed Beta a year ago, you might remember our ADS Sway penalty for jump and crouch spam behavior. Let's dive into how it works.
Our philosophy is pretty simple: We want all players to be able to utilize all of our movement mechanics...but keeping in mind it's possible to have too much of a good thing.
Jump/Crouch spam penalty:
What is the penalty?
Once you reach the minimum number of inputs, we add sway(in ADS) and spread(in hip fire) to your weapon, that will get continually worse until it reaches its maximum amount.
What triggers this?
We will give you 3 inputs within 1s intervals penalty free. Each time you initiate a jump, that timer refreshes and if you hit a 4th jump while that timer is running, we will trigger the penalty. Worth noting Jump & Crouch are fully separated inputs and have independent counters from each other and Sliding does not count as crouch for this.
How long does this last?
Both the sway and spread penalty will last 1.25s
Hope this gives everyone a little more insight into how this behavior works, and where our intent is. We don't want to remove core mechanics or hinder player movement. We just want to minimize the excessiveness of spamming them. It's also worth mentioning that while this is our first iteration - we will continue to monitor, listen, and evaluate future movement updates as we're live.
@XDefiantAlerts You mean wall hacks, aimbots that cheating PC users have ect? Or you mean the 1 in 3 people that cheat with hardware like XIM, Titan2 and Cronos!