Fight. Upgrade. Repeat. Turn seconds of combat into unstoppable power in Rapid Escalation.
Wishlist and play the demo on Steam now!
#gamedev#videogames#indiegame#indiedev#steam
https://t.co/VwPvBcNUrS
@hopprbro Switching to SDL3 has required some minor changes to fix broken code that relied on the (now removed) GLFW library, but overall the new angle renderer is a bigger change so that has come with more issues, but we've already resolved many during beta.
@hopprbro Yes, that and also the switch from using GLFW to SDL3. So its a lot to be excited for in this upcoming version, but it is also requiring a lot of testing and troubleshooting and is still currently in beta.
@hopprbro Thanks! Recently we've been working the most on overhauling the engine's backend to support the Angle renderer for better multi platform support for our upcoming 3.10 release.
Join me at 9PM GMT-4 as I explain why I didn't finish last weekend and attempt to finish this weekend. Hopefully see something 'in game' soon. Tonight?
Mythruna - Even More Finalizing AI Code p2 https://t.co/affRtdB6KM
#mythruna#IndieGameDev#indiegame#indiedev#indiegames#ai
Join me at 9 PM GMT-4 for wherever I am in this last marathon push. Trying to get this integrated into the game this weekend. Mythruna - Even More Finalizing AI Code https://t.co/FRyi5dtXox
#mythruna#IndieGameDev#indiegame#indiedev#indiegames#ai
The demo for Rapid Escalation is OUT NOW.
Fight through short, high-intensity space battles, earn massive upgrades, and grow stronger every run.
Win Fast. Grow Faster.
Play the demo on Steam:
https://t.co/uhEe6Oi1AH
Check out some screenshots from the monthly WIP (work in progress) thread showcasing what jME game devs have been working on recently
https://t.co/FQvHXzEuCq
#gamedev#indiedev#indiegamedev#indiegames#java
The weekly Mythruna stream just went Live now!
Tune in to see one of jME's core devs doing some game dev with jME.
https://t.co/bhd2bA6QrP
#gamedev#indiegamedev#indiedev#java#indiegame
We are excited to announce that the former jMonkeyEngine is now being rebranded to rCrabEngine.
We've done a full rewrite in Rust and we've dropped the monkey in favor of a crab!
Check out the full post here:
https://t.co/Z6pWZ7EHRe
#gamedev#indiedev#aprilfools
"Rapid Escalation" is now available to play on itch!
This fast-paced, incremental space arena game is made with jMonkeyEngine, and the developer has just released an early prototype for testing and feedback.
Give it a play now!
https://t.co/lCffKtQRNA
#gamedev#indiegamedev #indiegame #videogame #gaming