AutoRemesher 1.0 is released.
An automatic quad remeshing tool โ now MIT licensed.
I reimplemented MIT-incompatible deps so this can be used freely in commercial projects.
https://t.co/AH1ozSUYbU
#autoremesher#retopology#opensource#gamedev
Scott's making an open-source alternative to Mixamo for game animation.
If you know animators (students, professionals) who'd like to contribute to this open community program, share this with them!
Scott's a long-time Free Software contributor, he's done a lot of work on Krita.
New video online!
After unboxing the 3DConnexion SpaceMouse Enterprise, hereโs how to set it up and use it in Blender: config, tips & 3D workflow.
https://t.co/3U0k4JZWYx
(IT Dub, EN auto sub)
#Blender#SpaceMouse#3DConnexion#GameDev#3DModeling
A couple of times a year, during the main holidays, I still find time to cultivate some hobbies. I couldn't wait to continue another model in this series... do you recognize it? ๐ค
๐ Just finished publishing my free YouTube course on Perforce, with an example integration in Unreal Engine.
Beginner-friendly and useful in many workflows.
(audio in Italian)
๐บ Playlist: https://t.co/OY6dBuHMV3
#Perforce#UnrealEngine#GameDev#VersionControl#Tutorial
Debian 13 โTrixieโ is now Stable! 9 ago 2025 ๐
- RISC-V support
- Kernel 6.12 LTS
- GNOME 48, KDE 6.3
- Improved security and HTTP boot
Ready to download and install! #Debian#Linux
๐ I have a new tool on my desk and I can't wait to test it out and learn how to use it! ๐
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๐ Ho un nuovo strumento sulla scrivania e non vedo l'ora di testarlo e imparare ad usarlo! ๐
#3dconnexion#SpaceMouse
WIP
๐ฌ๐งmy tribute for the fortieth birthday of my favorite anime hero since I was a child: Kenshiro from Hokuto no Ken
#zbrush for #ipadpro#substancepainter#blender
๐ฎ๐นil mio omaggio per i quarantโanni del mio eroe anime preferito sin da quando ero un bambino: Ken
#geometrynodes#b3d all my products are now free! Go get them. Remember to check the correct blender version. (not sure if the melt thing works anymore)
https://t.co/24QuvQ0quu
@EY0XIN I will definitely upload some of my addons to the Extension Platform, but it won't be anytime soon, I still have to study how it works and at the moment I don't have time to do it ๐ญ