JAPÓN DESTRUYE A LA CENSURA
La actual temporada de verano está transmitiendo simultáneamente varias series que empujan los límites creativos y que casi con seguridad enfrentarían prohibiciones en otros países.
Obras como Yani Neko, Saga of Tanya the Evil, Jaadugar y Dara-san of Reiwa abordan temas sumamente arriesgados que van desde las adicciones y el humor para adultos, hasta la religión y el ocultismo.
El hecho de que todas estas complejas historias coexistan en la televisión regular demuestra la inmensa diversidad y el poder expresivo de Japón.
Mientras Occidente esteriliza su entretenimiento, el anime sigue siendo libre.
This is the anime style I truly miss.
Outlaw Star, Cowboy Bebop, Escaflowne, Oh My Goddess!, Samurai Pizza Cats, Dirty Pair, Bubblegum Crises, Ranma, Slayers, Agent Aika, Nuku Nuku, Serial experiments Lain, .Hack, Lupin 3rd, Ghost in the Shell, and so many, many more.
Over the top expressions, detailed animations, fanservice, unfiltered topics - I miss these days.
I understand it's not for everyone, and some things haven't aged well, but just the art style alone is what I want to see return more than anything. Studios are showing they can bring it back!
Hatsune Miku is getting an official chess-themed figure collection that transforms her into every piece on the board
Each figure has its own unique outfit, with separate black and white versions available
Hey everyone! Resharing my linkedin post here but just wanted to say a few things here real quick:
First: I want to extend a huge THANK YOU!
To the fans, community, and fellow game devs for sharing mine and others posts on different platforms - very much appreciated. It really means a lot and we were all so very thankful we could give you all many fun experiences over the years that I hope stick with you for a long time and inspire you to create and enjoy! It is a phenomenal feeling when the work you put in is enjoyed! Ya'll made it a great adventure!
Secondly, DOOM: The Dark Ages Revelations released today!
This will be, unfortunately, my last shipped title with the studio and regardless of circumstance I truly hope everyone enjoys it! I will be posting my concept design work from it in the near future .... it was a fun project and a great end cap DOOM trilogy (and my time at the studio lol)! Stay tuned and follow for art and more!
And now, previously posted yesterday on Linkedin:
After over 12.5 years, one complete game trilogy and 1 day short of the 9th DOOM related project (and 12th project at this studio) I've worked on, myself and many others were informed our roles at id Software were terminated as part of larger organizational changes this morning.
I had been very fortunate to have joined the studio at a point in time that felt like being there on the ground floor of something special for the studio. That feeling continued through today, just short of completing the story of trilogy. One of the truly special things about the studio was the sheer amount of skill amongst the team and the exciting and intense collaboration which is what made our games special and successful.
With these changes many of my amazing colleagues are taking their institutional knowledge and skill sets into the wider industry.
I am looking and open to what could be next in the immediate future; now it is time to put my money where my mouth is and stay focused on improving myself and what I can do to help those around me who were also impacted.
Please add me/follow, share, and check out my website. Things will be updated over time as the dust settles but it is a starting point.
Thanks for your time and attention!
Portfolio Site:
https://t.co/ipscKuhWUA
Artstation:
https://t.co/RYPg4Z8c4q