Something to tickle the minds of spatial interaction designers. Another argument for why physical affordances for virtual hand-based input are important... Physical surfaces, clips, thimbles, rings
@ali_heston @prvncher@Scobleizer@hrafntho
Credit: Tomohiro Okazaki
Great to have Flying Man Games on board for their first #MIGW22 today - Welcome! 🙌
They shared fascinating insights about joys and challenges of board game start ups and lots of new connections made at Ferdyduke this afternoon
Crazy to think that GCAP, 6 years ago, was the first time we ever showed off @townshiptale. What a distance we've come.
And this (#migw22) is the first time back to Melbourne since.
Also... demoing games has become a lot easier since inside out tracking became a thing!
Flying down for #migw22 tomorrow morning. Looking forward to catching up with folk!
Lmk if you'd like to grab a coffee, or know anyone who would.
Keen to chat about the future of games, VR, etc.
Happy Wednesday, Townfolk! Alta Logs #11 is live, introducing Social Tablet! We go into some detail on how Social Tablet can be used, our thoughts on why it was introduced, and would love for all of you to provide feedback.
Check it out here: https://t.co/98suiR0EKj