@jjasperfielding There's still a lot of work before I would pitch for a whole project animators to work in Unreal.
You're going to need version control fratures to make sure they are always syncing stable builds and UX adjustments within the engine.
@danlowlows Baseline and Benchmark: Batched or generated animations should hold the same degree of attention as handcrafted or money animations.
I dunno how to describe this either but the idea is that you can't polish everything so the anims that are volume based shouldnt be disregarded.
@danlowlows Shareability/Polymorphability/Retargetability: Characters are designed to be distinguishable from a source or template in order to create new content.
(This is hard to describe but essentially we can create new animations from existing ones)
To celebrate @theryangeorge's "Pitch Meetings" channel reaching 1 Million subs and the release of his 2 new @YouTooz collectibles, I felt inspired to put together this fan-made remix of #PitchMeeting episode 100.
Check out the 4K version here:
https://t.co/pHlMFhNXc2
And people ask why studios won't just delay a game...
Sike.
Delaying games is a reality and game devs all share the same driving ambition of delivering good products to gamers regardless of the aftermath of the announcement.
https://t.co/CcNDY8P4cE
@Stormkrieg@danlowlows what he wrote is a joke and meant to imply that he values automation so much that he took the time to write a script for the task rather than manually doing it.
he loves automation so much he gives talks about it and shares his tools for public use in github