Author. Lives in the Thames. Encourages making dams in Niger that may or may not be used for fracking. City Slicker. Proud sponsor of the annotated sentence.
John Connor sent to me:
A Lamar from Qatar (LfQ)
On the second day of Sentence
John Connor sent to me:
Two pesky beavers
and a Lamar from Qatar (LfQ)
On the third day of Sentence
John Connor sent to me:
Three Corrupt Cops
Two Pesky Beavers
and a Lamar from Qatar (LfQ)
So @Mythoclast_X just informed me that the noise the symbiote you inject yourself with in the Sekgen quests make the same humming noises as the husks on night marsh.
What lore implications does this have, why would the husks be making the same noise as the mystery stuff Nona is asking to inject you with?
My mind goes to original Marathon and the Simulicrum's, and the experiments the Pfhor were doing on the Bobs... to make them...
Are the husks, some sort of Pfhor experiment on the shells?
Both explode...
I think that's very curious.
Previously I've also thought that Nona's obsession with the Anomaly is borderline psychotic, maybe the Anomaly itself caused the husks to appear.
BUT WHY.
... the Husks aren't Simulicrums.
Right?
RIGHT???
Genuinely though. Even with how simple the visuals in my game are Scythe was a godsend for putting together levels, absolutely revolutionized my workflow.
Even in the now heinously outdated version I got a year ago (forget to update lol) I can build levels 3x faster than 3ds max
Extra extra! Check out the game with the Reddit Certified™ worst ui ever at
https://t.co/odOTlR6kfD
Gawk in awe and terror at the visual and cognitive torture of The Revanchist and its horrific menus! YOU DEFINITELY SHOULDn’t WISHLIST.
(I deleted Reddit)
Old School Bungie, Halo 3 DLC Work we did on Orbital. Level Design by Tyson Greene, Architecting by Frank Capezzuto (a great mentor) and I did the environment finishing work.
At the time it was the first map which utilized nearly 100% normal maps, high poly to low poly and custom modeled texture strips. Previously the shaders were only allocated to character models in that pipeline. It was a controversial decision we made because there was fear that too many textures loaded into memory would break it. Luckily it worked and from that point forward the rest of the Environment artists had a little more freedom to explore more high fidelity visuals (for the time).
‼️COD ONLINE CUT CONTENT POST:
after a decade of speculation and theory, the scrapped CODOL Cyborg Zombies Kino Der Toten Map only ever existed via some left over game strings, a placeholder loadscreen image, and an unloadable fastfile left in a mistakenly uploaded test server build from 2018.
The map is now fully recovered and restored in game!