Ran out of room in the bio;
If you want to be the first to hear about playtesting peep the discord: https://t.co/X5p3RMocHt
And if you want to reach out to me directly the best way is [email protected]
Glizzy is now live on @AMZNVideoGames.
We’re an indie-only games platform designed to give independent developers a genuine path to market, without relying on the publisher model.
We operate on a curated drop system. A small selection of titles at a time, each backed by our full marketing commitment.
Indie games have never lacked quality. Just opportunity. That’s what we’re here to change.
https://t.co/9Ax59Z5DTp
At long last, the most requested feature to The Revanchist.
For all the c̶r̶y̶b̶a̶b̶ loyal fans who couldn't bear to miss out on any detail...
Utilizing the full power of UE5's state-of-the-art visual horsepower...
A full high-res...
360p mode
https://t.co/dPRJlgTbfH
(I like it)
Got tired of enemies just floating around or clipping through walls when you blast them so figured it's about time to get a better system figured out. Took me embarrassingly long to cobble this together. Still needs work imo, but better than it was.
https://t.co/odOTlR5Mq5
I'm also on Youtube btw!
In case anyone's interested in seeing the game and it's development in a bit more detail, newest devlog just dropped!
https://t.co/89yoK22oUp
@mjagos_ I’m using Unreal for it. basically I just use photos or high fidelity assets to make the textures, combine that with a low screen res, dithering, and some nice lighting and volumetrics! There’s a bit more to it than that but those are the big points
Made the og in 2019, figured it’s due for an update. Still not 100% sure what to do from the neck down on this guy but I’ve got a couple ideas! What do we think, upgrade or nah? https://t.co/odOTlR5Mq5
@impmja I’m using Unreal. For the screen it’s a little bit of both, downscales to 480p then uses a post process material to cut that in half and add dithering