@LGUKCare Just to follow up -- this got me nowhere. Everybody seems to think that a machine billowing smoke after a power outage is expected. My only option now is to pay for the repair, or buy a new machine.
@creditkarma , why can't I contact US customer support from outside of the US? Even when logged into my account, I can't access your help system or phone numbers at all.
Using Godot and want to use my pixel input prompts? @johnpennycook made a plug-in! https://t.co/OpKwUYwxBN
Just the sprites (no plug-in): https://t.co/LVlUIAZq7b
#godot#gamedev
Shadows of Adam (and all its DLC) is 75% off on the Steam Summer Sale! Enjoy this indie #jrpg "classic" at a cheap price, while ya can!
#pixelart#indiedev
If you're thinking about the measuring performance portability of your code, check out our 2020 paper where we went through the pros and cons of reporting a single score, and shared a methodology for explaining what performance portability means to you.
https://t.co/llaRuYm6vq
@lyyyndseyyy@ludumdare@mikekasprzak I think you're right. The problem may be related to this commit: https://t.co/5g1r78WLT0; I don't know JavaScript, but if I hack my exported *.js file to replace 'if("serviceWorker" in navigator)' with 'if(false)' then uploading to ldjam works again.
@mikekasprzak I removed my embed (because it didn't work) but can't get an HTML5 link to show up. Are you hiding HTML5 links when an embed is available? Game page is here, if it helps: https://t.co/PK075WgnGD
To celebrate the official launce of Google Stadia (@GoogleStadia) tomorrow, I have created a single-purpose website: https://t.co/PrsCMfkQIB. It is a countdown timer set for the average lifespan of any Google service/product, which is 4 years.
Using Godot and want to use my pixel input prompts? @johnpennycook made a plug-in! https://t.co/OpKwUYwxBN
Just the sprites (no plug-in): https://t.co/LVlUIAZq7b
#godot#gamedev
@RyhonDev@KenneyNL The plugin's ActionPrompt node works that way. You configure the node to use an action like "ui_accept" and it picks the right icon based on the project's InputMap.