@rockinredeemer@CoyoteCoils Based on the pal release since we got debug symbols. The only difference might only be engine fps change and tag changes for the slow engine tick speed. It’s someone’s project right now and I don’t think Google really captured it on search yet. If you want a link I can share.
Halo CE Wii port now has pointer! (Needs tuning)
Currently textures are streamed in and out because of lack of ram. I made the game render async for now so it doesn’t stall waiting for data so that’s why stuff disappears during load transitions. 30 FPS is definitely possible.
@PythorSsbu Split screen is my stretch goal! Not sure how fast I can make it render! Might need a real graphics engineer for it and not a dumb clanker. I only really know basic open gl. This gx stuff is crazy and codex is holding my hand for it.
@infohazard_lol Yes but the anniversary code base is the one that had the most decompile and accuracy at the moment. You will still have to fix bugs as it’s not 100% complete! https://t.co/k8tjqD8fVC
@Nandz64 I think it’s pretty fun, you take a position and it turns into an arcade like shooter with all the elites and grunts trying to run towards you.
Classic controller support is on the table if you want a regular experience on the Wii (missing the point of it being on there!!!)