Day #101: The scope of this project expands.
In addition to getting PSVR2 working on PC, we're also working on getting streaming headsets (eg. Quest) working on PS5 (to run PSVR2 titles)!
@robcardiv I'm sorry, I just saw your question. Simply put, I've had absolutely no issues at all with the port. I only use the cable when I'm developing or I use wireless for games. When I'm deving I'm pretty easy on the device and typically sat down. So there is little to no strain on it.
@JustEatUK 6 days ago, your driver stole (confirmed by Restaurant) our food from @GermanDoner_UK#Plymouth and never delivered it, Just eat Investigation Number: 45668927 Phone (hangs up on me), people on your website chat just end it on me. I want my money back.
#Refund
Hey guys, I just made a new video where I show you how to create an on-screen #FPS counter in #UE4 which can be seen in all projects including #VR headset. I find it useful for #debugging. so though it might help.
https://t.co/Qex9h8gpU2
#Gamedev#UnrealEngine#Tutorial
I finally get to show off a project that I've been working on for the past couple of months.
https://t.co/AJMqU84YKB
I've been working with ICCMR to help create them a new website to cleanly show their… https://t.co/RSlafIgLoL