Game developer since 1989. Made MANY Star Wars games at LucasArts from 1990-2004, many Forza games at Turn 10 Studios from 2010-2025. Views are my own.
@JayDook@StarfieldGame@bethesda Ship structural part rotation 90 degrees all directions please, thx. Oh, and more ship corridor styles and options (90 curved elbow, etc) , C class engines in A or B sizes.
@RalphEmmers I was not the model for that card or any other image of Dash Rendar. I "rendered" Dash Rendar from photos of a model we hired named Zeb (a great Star Wars name, BTW) https://t.co/tn6PMB6J0A
And the only sketch I did for the Shadows of the Empire box art, which I otherwise made entirely in Photoshop. But I needed to figure out what Dash Rendar's face looked like.
This review also includes an excerpt from an episode of the TV program "La nuit cyber" broadcast on the French Canal + in 1993 where Jon Knoles ( @jonk1969 ) appears explaining how they adapted the movements of Vader - https://t.co/AmiC7Kvjyv
@BMac_Attack_64@retrogaminglive Odd. This site has gone to shit, for sure. It's why I'm rarely checking it. I'm not verified, why should you be to send me a dm?
@XwingGameSeries@NightdiveStudio Today, I'd be accused of "copy-paste recycled content." But clever reuse of content was part of how we made so many games in such a short span of time back then.
@DavidWCollins I provided the shrieks of the Bando Gora, doing my best impersonation of Roger Waters in some early Pink Floyd tunes. Of course now there's even a YT video of that: https://t.co/5FTt1Cht4l
Updated #StarWars Outrider replica in Starfield, this one more proportionally correct to my original blueprints and 3D model based on Doug Chiang's awesome design. Great fun to fly through asteroids in combat!