It's finally here! God Help Us All announcement trailer in all its glory.
Thanks to everyone involved in the Indie Horror Showcase. Lots of amazing games incoming!
#indiedev#gamedev#madewithunity
https://t.co/N5fDCy3YoG
Exciting news! God Help Us All's announcement trailer will be shared at the Indie Horror Showcase, presented by @DreadXPGames and @indieexchange! Tune in on the 23rd for this and more spooky things!
#gamedev#indiedev
Hi X. First post here! I'm RetroGig
@JosCanPer. Developer of Retro Horror Template and God Help Us All. A Resident Evil-inspired game set in the wild west. Wishlist now or something! 😅 https://t.co/JR4WcyTeDH
#gamedevs#indiedev#madewithunity#indiegame#lowpoly
Check out my system for using pre-rendered backgrounds in #unity. Inspired by classics like Resident Evil and Final Fantasy.
✅Real-time lighting
✅BG scrolling
✅2D/3D depth integration
✅Built-in & URP support
https://t.co/sOd58Uhhhr
#gamedev#indiedev#retrogame#indiegame
hello there! i am sadly another person in the UK games industry who's been laid off.
If you know of any Technical Game Designer roles or Junior Programmer roles going then pretty please slide them my way and i'll compensate you with a picture of a cat i can find on the internet
Hey! I am taking on some EMERGENCY work! I am on the edge of destitution and need some help! let me design you a toy of yourself, your partner or your pet!
DM or email me if you are interested!
(RTs appreciated)
@JensRestemeier I'm very tempted to create my own animation editor tool ngl. This is just insufferable at this point.
Exporting curves & events from Blender to Unity sounds quite useful too🤔
The year is 2023. People still edit animation events and curves in #unity3d by using this tiny timeline that has never changed, never worked correctly, and pales in comparison with Unreal's since time immemorial... sigh
Cool new features on 1.9: Tool inventory slot (flashlight), object pushing mechanic & pressure plates.
My #unity#ResidentEvil template getting closer and closer to the original thing😊
https://t.co/YGgw27zTHg
#indiedev#gamedev#PSX#lowpoly
Nice to see this working with a real scene. This was an interesting challenge, supporting shadows and all.
Retro Horror Template finally supports pre-rendered backgrounds (builtin RP only for now)
#ResidentEvil#unity3d#gamedev#indiedev#madewithunity
https://t.co/YGgw27zTHg
@Cactuar18 The meshes are in the level for rendering depth at runtime, which means shadow maps also get rendered on it and can be sampled. The idea is to use lighter geo for this.
It also supports providing custom textures rendered externally ofc, which is what I did for the color
How are maps created in games?
In Retro Horror Template, I've opted to shape rooms directly on the scene view. These shapes are then put together as a final level layout on a specific custom tool
New update coming soon!
#screenshotsaturday#unity3d
https://t.co/YGgw27zTHg
It's that time again!
Take a look at my #unity3d template for creating #psx#ResidentEvil kind of games.
Tons of features and an amazing Discord community of like-minded creators.
Check out this trailer!
https://t.co/YGgw27zTHg
#gamedev#madewithunity#indiedev
Literally having a blast developing this plugin and building a community around it.
Next update includes item inspection. Looking forward to seeing what the users request next.
#indiedev#unity3d#madewithunity#ResidentEvil#horror#gamedevelopment
https://t.co/YGgw27ArwO