hi hello!!! my name is Poppy, I've been in the games industry full time for 3 years now and I've been making games for arguably anywhere between 6 and 10 years!
I don't really use Twitter much but I feel like I need to make some points clear on my pinned tweet:
A little demonstration at @DoESLiverpool of our mixed reality VR project #SafeAR, undertaken with support from @STFC_Matters@STFC_B2B@UKRI_News. It went really well and we're very excited about collaborating with others to take this forward! #WeekNotes
https://t.co/vnnrxZGtrt
Funeralopolis - a dread-filled apocalyptic body horror game where you discover a strange crack in your kitchen wall!
https://t.co/FUwtvuqEBc
by #gamedev@BananaJeff1#indiedev#indiegame#gaming
Poppy is a wonder - someone that bridges technical design and code with aplomb. If you have any roles that would suit, you won't regret talking to her. Two thumbs up from me.
Poppy's a genius and diamond of a human - any studio would be incredibly lucky to have her!
I've seen first-hand some of the amazing stuff she's been working on recently - you'd be crazy to miss out on adding her to your team!
hello there! i am sadly another person in the UK games industry who's been laid off.
If you know of any Technical Game Designer roles or Junior Programmer roles going then pretty please slide them my way and i'll compensate you with a picture of a cat i can find on the internet
From the marketing pieces he did to running through all of the words in The Queen's Gambit Game multiple times to make it sound lovely and in-character, he is a legend in his craft and a remarkably hard-working person. 2/2
Unfortunately, I am another of the many, many games industry layoffs
If you know of any opportunities in product marketing or narrative des disciplines please let me know! (I have a 5 years xp in the former!)
I'm going to have a cry, put some Steely Dan on and get CV's out 🫡
Want to create living, breathing soundscapes for your games? 🤔
The kinds that convince players a space is real?
Adam Rowley, our Head of Audio, talks us through his approach and how he’s getting the most out of @Audiokinetic’s Wwise.
https://t.co/B4RyeN9luh