Artists who are more talented and skilled with words than I am (@ArtOfPilgrim) have already spoken about how this AI creates topology that is unusable dogshit—but I wanted to talk about how this demo essentially manipulates inexperienced people in a rather malicious way.
Here's an example of what marking menus (pie menus) in Maya looks like, for ref of what I'd love in Blender.
It's context sensitive so the same hotkey gives you differnt menus based on whats selected.
You really just need:
RMB - components
Shift RMB - Tools
Ctrl RMB - selection
Un Walkthrough the cómo hice la composición. Esto sí que ha sido duro y encima me he puesto a mi mismo trampas en el camino por idiota. Intentaré a partir de ahora no arrastrar los problemas y solucionarlos un poco antes...