@planetsidemarco I’ve seen folks look at the market cap as some relevant multiplier of revenue. So using the same multiplier for current RKLB value, when you combine the Irisium revenue, you get north of $250
@DJSnM A family friend in New Zealand in early 90’s had The Home Planet and was a major inspiration for my career. It was one of the first things I bought after I paid off my student loans.
There are a few things that I look back on as my mistakes in the early days.
Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters.
I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.
One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.
We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.
Sorry, Sandy.
@LionnetPierre@sciam What does it mean to “exhaust most of the venture capital”? Does this mean the backing investors that provision the VCs will move to the market instead?
@planetsidemarco Physical buttons would require someone to actually be at the office. I do like it though, and it makes me think of LCARS (the ST-TNG computer UI).
@chr1sa@DavidDeutschOxf Look at the difference between a modern junior dev vs more experienced. A lot of tooling and training environments make it easy to repeatedly try things, hack away at a problem until it eventually works. Many junior devs I see doing this and the results are rarely good/robust.
@ashleevance@Helion_Energy Interesting article and thanks for the comic book view! Did you talk much with them about how easy it is to get the fuel for their generators?