@TranLongNhatiu9@banks_ju Yes, personally I wouldn't have that. Instead, they could have field improvements, for example: instead of the ninja you'd have the grappling hook, instead of the scout you'd have the drone, and so on. You wouldn't be stuck with something.
@banks_ju I don't care much about graphics; I even played Blood Strike on the lowest possible settings. I care more about the feeling of playing, and yes, WarZM's biggest mistake was forcing graphics like that on everything.
@banks_ju Not necessarily, the map is very large, so the chance of all encounters being with abilities is extremely high; the chance of further reducing the number of encounters is also high. In any case, let's wait and see.
@banks_ju I played Call of Duty for at least 5 years straight, and when I played Warzone Mobile and bought a PC, I saw how low the level of mobile games is, but there was potential in Call of Duty that was never reached. He embraces a very old formula for making mobile games,
@banks_ju The new map is literally a chance to explore new ways to play the game. The core gameplay is very good, but the abilities that directly affect the game are detrimental. I'm not against all of them, though. Ninja, scout, aerialist, medic – these are acceptable skill levels.
@banks_ju I've played the games you showed, each one has its own quirks that I dislike. Call of Duty used to be a game I really enjoyed, but its current state is far from its best.
@banks_ju Kkkkkkkk What makes you think I dislike abilities because I don't know how to use them? I dislike abilities because they change the main focus of the game, which is shooting enemies. The presence of abilities isn't entirely bad, their influence on the game ruins it.
@banks_ju It's because of people like you that this game remains stuck in the past. Call of Duty shouldn't be a game focused on abilities; it used to be tolerable, but NOW it's gone too far. Abilities NOW make up more than 80% of the game.The gunshots took a backseat.
@PlayCODMobile This is a bizarre mistake, they're splitting players up, this needs to stop. Implement rotation, and in multiplayer, also eliminate mode and map selection and just add playlists.
@M2Games2 O maior problema q vejo de verdask é a divisão players bots, o Br tem bot até de mais, num nível de cansar as pessoas antes delas pegarem lendário, aí vc pega verdask q é um mapa absurdamente grande, se eles colocarem bots igual tá AGR pode esquecer