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“Three Reasons Why ANANTA Has No Gacha” Developer Interview by GAME Watch
Interviewer:
ANANTA is finally scheduled to release in January 2027. What are your honest feelings now that the release is approaching?
Tian:
First of all, I'm very happy that we can finally tell everyone when the game will be released. Right now, we're accelerating development even further so that we can deliver the game to everyone in the best possible form.
Interviewer:
At Tokyo Game Show 2025, you distributed those huge Taffy backpacks. I have one myself. How was the response?
Tian:
The response was extremely positive. *Laughs* I was also at the event, and I saw the incredibly long line of people waiting to get the backpack. I also saw many people walking around the venue wearing them. I believe everyone was very satisfied with it.
Interviewer:
You haven't conducted a global beta test so far, and you're now heading toward the full release. Is there a particular strategy behind that?
Tian:
Yes. We have conducted closed testing in the past, but if you think back to the days when the internet wasn't as developed as it is today, there was a certain excitement surrounding games we hadn't seen yet. There was this feeling of anticipation because we didn't know what was going to happen.
ANANTA is a city-based open-world RPG centered around its characters and story. If we conduct too many beta tests, we risk consuming that sense of surprise. For information about our future plans, please wait for the official announcements. Three Reasons Why There Is No “Gacha” and the Characters
Interviewer:
In Japan, the male protagonist, Captain, with his somewhat downbeat personality has been attracting a lot of attention. How do you feel about that reaction?
Tian:
We've seen Japanese players talking a lot about Captain on social media. He has a unique and interesting personality, and I think you'll be able to see various sides of him in the promotional videos as well. We're very happy that the characters we've created are being embraced by Japanese players.
Interviewer:
On the other hand, we haven't seen much footage of the female protagonist. Will she be available at launch?
Tian:
The female captain is also planned to be available at launch. However, we're currently still refining her, so we'd like everyone to wait a little longer.
Interviewer:
It has been officially stated that the game will not have a “character gacha” system. Could you explain the reasoning behind this decision?
Tian:
There are three main reasons.
1. We want as many players as possible to enjoy the game. First, ANANTA is a free-to-play, multiplatform game, and we want as many players as possible to enjoy it.
2. Every character is important to the story. Second, every character appearing in the game is extremely important to the world and story. If players had to pay money to obtain characters, the story would no longer be complete. We want players to be able to obtain characters for free by progressing through the story, allowing them to experience each character's life.
3. Monetization will come from skins and cosmetics. Finally, our monetization will come through skins, cosmetics, and similar items. Just like how you might buy new clothes when something good happens in your real life, we'd like players to enjoy buying and using skins and cosmetics in the game. Of course, these elements will not affect game progression or fairness. Delivering the “Best Experience” on Mobile Platforms
Interviewer:
The game's graphics look impressive, but the recommended PC specifications are relatively high. Will the mobile version be able to provide a similar experience?
Tian:
There is certainly a difference in specifications between PC and mobile devices. However, our development team is putting a lot of effort into optimizing the mobile version. We're currently making adjustments so that players can have the best possible experience comparable to the PC version.
Interviewer:
Just to confirm: PC, PS5, and mobile will all release simultaneously, correct?
Tian:
Yes! There will be a global simultaneous release across all platforms. Message to Japanese Players
Interviewer:
Finally, could you give a message to Japanese players?
Tian:
I would sincerely like to thank Japanese players for the enthusiasm they showed us at TGS 2025, as well as for demonstrating such high expectations by forming that extremely long line for the backpacks. Now that we've announced the official release date, we'll make the most of the time we have remaining and work hard to deliver the game in the best possible form.
Thank you for your continued support!
Interviewer:
We're looking forward to the release. Thank you very much.
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@RyuukuSensei Absolutely some tribalistic cc and people promoting tribalism are the virus in the community at the end of the day we are all to enjoy game
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ANANTA Launch Date Trailer | Global Release January 15th, 2027
The story of ANANTA unfolds between Nova City and Chongxiao's Lingyun City. Assemble your squad, adventure through different cities, and uncover hidden truths. But that's not all! You can also experience various walks of life and the distinct lifestyle of each city.
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