@sheldonlv30 you can use whatever icons you want through the macro's icon selector or using the /micon command inside the macro, i only chose SAM cause it's my main melee ๐
@4_3_15 yeah 1 shared hotbar but multiple non-shared job hotbars. basically programming "if press this macro, copy hotbar x from y job into shared hotbar 10." which means that every "menu" being opened is a set of hotbars from somewhere else being copied onto the visible hotbar
@4_3_15 yeah 1 shared hotbar but multiple non-shared job hotbars. basically programming "if press this macro, copy hotbar x from y job into shared hotbar 10." which means that every "menu" being opened is a set of hotbars from somewhere else being copied onto the visible hotbar
@theugliestking eyy, yeah i've been playing for a couple years lol. tbh i played around ARR launch too back then but it didn't stick with me + i had other games i was no-lifing back then anyway
@Aitherea yeah that's more of a personal thing for me. it feels bulky in a sense that it's a large grid, and it has it's own window/border, and i definitely don't like that i have to open an extra menu to access what to me is my "main menu", like i have with my hotbar setup
@4_3_15 good luck ๐ it's a little complicated to set up but once you understand how it works, you can make any menu and it works better than the new quick panel feature
@Aitherea it's too big and bulky for a "menu" to me ๐ญ good for other things like quick emote access though
i try to keep my HUD minimalistic with as little clutter as possible
I see videos of people failing the โsilenceโ challenges at concerts, but never once have I see the XIV community fail the time stop at the primals concert
i have a static doing legacy MINE content with sprouts and it's been a pretty nice change of pace ๐ more people need to try out the older stuff with MINE and see how fucked up some of them are