We’re excited to introduce you to Concord: our new PVP multiplayer FPS coming to @PlayStation 5 and PC in 2024. Learn more: https://t.co/lLxYBUBzZZ
We can’t wait to share more with you ahead of launch next year! Follow @PlayConcord to stay up-to-date.
Great news: @FirewalkStudios is joining the PlayStation Studios family!
Learn more about this talented team and their plan to connect players in new and innovative ways in their ambitious upcoming multiplayer game: https://t.co/30jQNY3qen
A Senior Level Design position just opened up at Firewalk Studios! If you are passionate about competitive multiplayer shooters, we would love to hear from you!
https://t.co/LpSGRRRbUD
@JustinFilly Ooo spooky, I love it. It looks like you are getting comfortable with editor. I agree with your next steps to create an original layout. But there's nothing wrong with repurposing geo from your past projects. Keep me updated!
@JustinFilly This is looking great! Especially the interior of the brick building. Really impressive for your first map. I'm sure you've learned a ton about radiant during this process. I'd say you have a solid portfolio piece here. Can't wait to see the finished project and future maps!
@JustinFilly It's looking CLEAN, the lighting and readability are looking great! Also great start on the vista. It's really coming together. Great job man!
/agree, basically how gunfight came to be. I didn't even bother pitching it. I made a map and @DavidMickner got it playable in a day and everyone got onboard immediately.
Level Designer advice:
Get rid of pre-validation processes.
Proto first -> Discuss after.
I just pushed a feature that was stuck in vague talks for 2 years. It took 1 hour to setup. Got everyone onboard in a single day and the feature is now integrated.
#gamedev#gamedesign
@Mip1mip Yup, LD's blockout the map and get it playing as good as possible then pass it off to an environment artist. But we also are responsible for a bunch of other stuff. I go into more depth about it here: https://t.co/xS1R9ETDYU
@Shandy445 It started out as a straight rip of awp_india from CS 1.6. My all-time favorite AWP map. Then I iterated from there adding side lanes, more cover, and mantle paths. But you can see that the middle structure is exactly the same in the blockout.