📢 WebGPU is now officially supported across Chrome, Edge, Firefox, and Safari → https://t.co/TNB1bpcQtq
Access high-performance 3D graphics and AI capabilities right in the browser with this major milestone.
You probably didn't notice, the "MGX invests in Binance" news was announced directly on X, Binance Square and Blog. It was not embargoed with any traditional media.
You are the media now.
It's been a while since I've updated the Three.js Journey's selection, but I really need to show you this one:
Michael Durkin's Portfolio
👉 https://t.co/AAJzV1rHvu
Great job @MichaelDurkin81 !
🔗 https://t.co/M155Mt5kgo
Find all the selected projects on Three.js Journey
👉 https://t.co/3SoKHHzV2V
Money was never the goal.
I hated relying on Adobe (Flash) so much that I felt I had to create a free option for the HTML5/WebGL world.
It has not been easy and I've had to sacrifice a few things in my personal life but I think it has been worth it.
Sharing a work in progress on my sandbox 1v1/2v2 multiplayer browser game made with React & Three.js
Taken me a solid 6 months to get to this stage but I'm looking to release it free on the ✨web✨soon. Fire up those chromebooks
#Web3#webgl#reactJS#creativecoding@threejs
Friends, I'm available for freelance work in the coming weeks 👋
Let me know if you need a hand on:
- WebGL, @threejs, OGL
- Shaders
- @sveltejs
- Interactive prototypes
- Performance issues
RT appreciated 🫶
Here is another tip for #threejs optimization. Parallax interior allows fake indoor environments with just one plane. #r3f already has a component for this: The useBoxProjectedEnv. Pairing it with @BlockadeLabs is pure joy😍.
Live link soon😊
#threejsJourney
Latest R3/Jolt demo finally up!
Based on @ryukennakatake recent ammo demo.
For the library: Added dynamic scaling RigidBodies, <Shape> components, Better Debugging, DOF and more!
Physics: Jolt by @jrouwe
3D: @threejs
Live: https://t.co/ObwEHZprWb
Here is the top 3 of the 11th #threejsJourney challenge: Futuristic UI
🥇 https://t.co/i686xUaiUg
by @ZimOby
🥈 https://t.co/HYPerH3UuI
by @JrOrewa
🥉 https://t.co/3qn47m7csO
by William Arnone
Find all the challenges winners on Three.js Journey
👉 https://t.co/ZSAE7sHyo3
As part of the transition to @WebGPU we have been working on a new shading language that is able to generate GLSL and WGSL on the fly.
Here's the first draft of the spec:
https://t.co/gxOcLVhoK7