The Halo 2 HD blog post is out! This covers everything I did to get the game rendering in HD resolutions from patching the rendering engine and memory allocators, to hot patching the Xbox OS, and overclocking the GPU and getting perf measurements https://t.co/A1CptPuHOu
@postmodern_mod3@haileysaccount I think CHERI breaks the assumption about sizeof(uintptr_t)==sizeof(uintN_t) if my read of section 4.2 Pointer provenance validity in https://t.co/MhoSoUEDwk is correct.
@whitequark There's a book called "What Is Mathematics, Really?" that you may enjoy which comes to the same conclusion. I also enjoyed reading "Where Mathematics Come From" which focuses on being grounded in physical reality.
Hey there! Ever wondered what it is like to do a bare metal development quality control? I've shared some of my experience on that.
https://t.co/aseD8ovwSN
I wrote a blog post about fixing rendering bugs in Dead Rising using time travel debugging. This game uses the grossest data structure I have ever seen to track rendering commands, check it out https://t.co/jQu6JJUStp
@gabe_k They've paused it before: https://t.co/1xX0e4sbyx "Microsoft also temporarily paused contributions from its MSPAC in 2019 after employees’ protests."
Every year I try to do a little project for the end of the year to unwind and have fun 🎉
This year I made a Windows virtual address space explorer called 🔮 Clairvoyance; check it out!
https://t.co/vZoBaD91pb