๐ค Unich x Pyth Network ๐ค
Unich's core products are now integrated with @PythNetwork - the leading price feed provider specializing in high-performance financial data solutions.
With light-speed and highly accurate price feeds from Pyth, the Freedom Fam experience is now elevated to a whole new level.
๐จ Panel Alert! ๐ฎ
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
๐ง Topic: Scalable Game Infrastructure
โฐ AM - AM
๐Stream A
Theyโll explore: โ๏ธ Architecting for scale
๐ Cloud/server infrastructure
๐งฉ Game tech ecosystems
๐ Stability during player surges
Donโt miss it!
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
Weโre tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
A game team has to be capital efficient in order to set themselves up for success.
If you ask us, one of the best ways to do that is not letting infrastructure costs keep you stuck at the starting line.
The biggest barrier for indie game studios isn't creativity.
It's infrastructure costs.
$150K server setup before you make a dollar? No wonder so many great games never make it.
What happens when small studios can launch games with zero infrastructure costs and only pay as they scale?
We're about to find out.