“What’s the point of 3D graphics without 3D physics?”
That’s the question me & @luanpotter27 kept asking ourselves.
So... we are building a whole new set of packages to bring 3D physics into the Flutter💙 & Flame🔥 ecosystem!
PS: keep an eye on the Flame Engine's GitHub 👀
🚘 Toyota shared how they are revolutionizing automotive UX using Flutter for their next-generation infotainment systems
Read their story: https://t.co/RFVEWGvw01
A new Jaspr release is here. 🚀
🧠 Agent Skills: Let your AI agent master Jaspr with up-to-date syntax and best practices.
🎨 Standalone CSS: Generate .css files from component styles.
🦺 Unsafe Imports: Detects unsafe platform-specific imports in server and client code.
People are sleeping on Flutter. We just added 27 configurable shaders to FlutterFlow. Tweakable with sliders. Animate on scroll, tap, or hover. Bind to your theme and they just work.
One codebase. Runs on iOS, Android, macOS, Windows, Linux, and web.
Show me another framework that does this.
In the #FlameEngine any component can be nested inside itself which is great for composition. We mirrors the same for Flame3D except for our light components… they could only be added to the game world 😢
But that is no longer the case! You can put a light wherever you want!
@MatejKnopp@bernaferrari@dart_lang It means not doing contortions to get dart:ui treated as a system package. You could package override it if you are feeling brave.
@jezell@HuyNguyenTw lol, I'd like to think that's true, but the number of times I've heard "but Flutter adds 10MB!" as a excuse to not use it makes me wonder.