A trick I learned in designing and writing characters is to make them hateable in some aspect. If you can accept most of their flaws , that means you like them as a 'person' to some degree, it humanizes them
It's difficult to relate to a flawless being
LO ESTOY PASANDO MAL ROCKSTAR GAMES
LLEVO 15 HORAS SEGUIDAS VIENDO LAS FILTRACIONES DE GTA 6
ES COMO PONERLE COCAINA A UN COCAINOMANO DELANTE Y COSERLE LA NARIZ
NO PUEDO
NO PUEDO ESPERAR MAS
JUEGO UNA MEGA RAMPA MAS EN GTA 5 Y ME EXPLOTO LA POLLA DE UN AUTO PUÑETAZO
TE LO JURO ROCKSTAR GAMES
AYUDA ROCKSTAR GAMES
@azazel_4rever A lo mejor tiene que ver con el hecho de como idealizamos a los demás, y en este caso, como es que pensamos en ese personaje de esa forma "sexual"
Lo cual deja una imagen sucia, y entonces cuando la vemos haciendo cosas cotidianas, se rompe esa imagen sucia
TADC SPOILERS #ribbit
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i see nobody talking about the way ribbit didn't even try to talk to anyone after her fight with jax, she just straight up gave up and isolated herself, because she only wanted jax. she was so codependent on him it makes me cry.
Taking your project from an indie YouTube series to the big screen is already massive, but keeping original vision and authenticity by writing and directing it yourself almost never happens at this scale. Genuinely an insane achievement.
This is the kind of dream many internet creators strive for, and as someone who spent years solo grinding entire projects, seeing that actually materialize for another creator is really inspiring.
Hopefully, Backrooms receiving this level of acclaim and commercial success sends a clear message to the industry: creator-led projects can reach incredible results when given the right opportunity and support.
Huge respect to Kane, A24, and everyone involved.