Storm (almost) two-touch concept. 75 meter start. Mix is a true 50/50 and safe to most of the defensive options I tested. Can navigate ice orb to catch fwd tech, and her short hop auto corrects. She feels really strong! #TOKON_STORM
@TheSupernoon Duo is absolutely the most optimal way to play the fuse, but I feel like not enough exploration is being done with TF as a solo. Should theoretically be able to achieve the same cheap stuff with a larger execution barrier, esp on Oki.
@TheSupernoon Freestyle has been dominating the game for months now. I don’t disagree that Teamfight is super strong, but it’s nice to have something new to challenge it. I feel like not enough exploration is happening on the solo end for TF.
Today, February 16, 2026 marks the 30th anniversary of CyberConnect2.
To commemorate, we will begin development of .hack//Z.E.R.O., a new original game. This title will be fully self-published by CyberConnect2, from planning to development to release.
#hackZERO#dothack
@Bri4nF imo learning to parry projectiles in neutral will open up a lot for you. Lots of oppressive moves (Yasuo windwall, Jinx zap/rocket, etc.) feel much more manageable when you add parry > jump > assist or parry > dash to your neutral plan. Highly recommend