LO ADELANTAMOS... Y AHORA ES OFICIAL 🚨 XBOX SERIES X|S VA A RECIBIR UNA DE LAS MAYORES MEJORAS GRÁFICAS DE LOS ÚLTIMOS AÑOS
AMD y Microsoft han anunciado que FSR 4.1 llegará próximamente a Xbox Series X y Series S, con mejoras en rendimiento y calidad de imagen gracias al reescalado mediante inteligencia artificial.
🔹 Xbox Series S: podría beneficiarse especialmente al reducir la presión para alcanzar resoluciones nativas más altas.
🔹 Xbox Series X: también recibirá la tecnología.
🔹 Xbox Ally X: llegará esta misma semana, según el anuncio.
🔹 Project Helix: Microsoft confirma que FSR Diamond será parte de lo que está preparando para el futuro.
Ojo: todavía no hay fecha concreta para Series X|S y el modelo básico de Xbox Ally no sería compatible.
Si FSR 4.1 cumple lo que promete, podría dar mucho más margen a los desarrolladores para mejorar rendimiento y calidad visual sin exigir más potencia al hardware.
⚠️Para los usuarios de NVIDIA: si quieren desactivar esta función, el NVIDIA App MCP Server viene activado por defecto.
Pero tranquilos, que no cunda el pánico. Esto NO significa que NVIDIA esté usando una IA para controlar tu PC.
¿Qué hace? Permite que un agente de IA compatible pueda conectarse a NVIDIA App y controlar ciertas funciones, como cambiar configuraciones de juegos o gestionar grabaciones.
Un agente de IA es un programa que, además de responder preguntas, puede realizar acciones por ti. Por ejemplo, ChatGPT si le preguntas te explica cómo configurar NVIDIA, pero un agente con los permisos adecuados podría hacerlo directamente.
¿Y si lo tienes activado? Para utilizarlo necesitas configurar un agente compatible. Tener esta opción encendida no significa que haya una IA conectada ni que alguien esté controlando tu PC de pronto.
Es como tener una puerta de servicio que una IA podría utilizar si configuras todo para ello. Si no vas a usarla, puedes dejarla cerrada.
No se espera una diferencia apreciable en los FPS por activar o desactivar esta función.
Si no la vas a utilizar, puedes desactivarla y olvidarte del tema. xD
@happypimpim Yo estoy iniciando el acto 12 jajaja, me falta mucho para finalizar el juego 🤣🤣.
Por lo que veo usted se demoro muy poco en finalizar el juego, jajajaja necesito sus habilidades 😅
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha