@BrackeysTweet has released a video about godot. Chad is back. I often think about switching to #godot but any #indiegamedev#gamdev can explain me if there's shadergraph and scriptable object ? I'm afraid to be absolutely lost on godot !
@Loshe_FE C'etait effectivement l'idรฉe initial mais j'ai prรฉfรฉrรฉ une List pour pouvoir changer l'ordre si besoin. En terme de performance de calcul je sais pas ร quel point la List est pire que la Queue.
I need a system that doesn't block player from calling action during an animation and execute them one by one. Hopefully there's AI now to help me with this kind of stuff #gamedev#indiegamedev
I need a system that doesn't block player from calling action during an animation and execute them one by one. Hopefully there's AI now to help me with this kind of stuff #gamedev#indiegamedev
@eugeneloza1 I'll give it a shot. I never thought about it but it might look nice. I'll improve the system to work with group of action instead of playing action one by one. If you remind any game that could inspire me, feel free to message me ๐
@eugeneloza1 You'r right mate, this system is not optimized for real time game. I'm building a turn based fight similar to Hearthstone or other card game in which people tend to spam multiple card before the first one has finished animate
@technobauldy I dont really understand why vision comprimise is a barriers. If everyone agree with each other's position and with the main direction of the game, it should be ok.