A new report shows that video gaming remains one of the most popular forms of entertainment in the United States and is no longer just a hobby for kids and teens.
- Nearly 70% of Americans play video games for at least one hour every week.
- More than 200 million Americans play video games regularly.
- The average gamer is around 37 years old, showing that gaming is popular among adults as well as younger players.
- Mobile gaming has made video games more accessible, allowing people to play anytime and anywhere.
- Many people play games not only for entertainment but also to connect with friends and reduce stress.
Gaming has become one of the most popular forms of entertainment in America today.
Barry Silbert just gave the clearest explanation of $TAO and Bittensor subnets anyone has ever delivered on a mainstream stage.
He said it plain:
$TAO powers a decentralized marketplace for intelligence. Anyone can launch a subnet, earn tokens, and monetize real ML work. Open and permissionless. The ultimate hedge against centralized AI.
Then Tom Lee made it even simpler.
Subnets are the S&P 500 of independent AI startups. Each one competing to deliver value. Each one with its own token. TAO coordinating the entire network underneath.
Two sentences, that is the whole thesis.
Most people have spent two years trying to explain Bittensor and nobody listened.
Two legends made it obvious in under five minutes.
This is still early.
“The core of it is that in a world obsessed with short-term gains, high-frequency trading, quarterly results, and quick exits, the real remaining “arbitrage” (edge) is time—specifically, making a very long-term commitment to something difficult and important.”
Claude now connects to the tools creative professionals already use.
With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.