I made a tiny interactive fiction for the LD47 (Theme : "Stuck in a loop"). Find your way to the ring of happiness.
It's playable in your browser here and it can be finished in 60 seconds : https://t.co/h8u5vLbNII
#magicavoxel#UE4#gamedev#indiedev#voxelart#voxel#LDJAM
Results for the Ludum Dare 47 are out. 9th out of 800 for graphics and 87th overall for the COMPO. I'm glad to see that the voxel art style is kind of appealing.
The game is playable here : https://t.co/h8u5vLbNII
#magicavoxel#UE4#gamedev#indiedev#voxelart#voxel#LDJAM
I made a tiny interactive fiction for the LD47 (Theme : "Stuck in a loop"). Find your way to the ring of happiness.
It's playable in your browser here and it can be finished in 60 seconds : https://t.co/h8u5vLbNII
#magicavoxel#UE4#gamedev#indiedev#voxelart#voxel#LDJAM
@madbookstudios Thanks a lot. I'm really glad you enjoyed it. I had to take a lot of shortcuts to finish it in 48 hours and keep the main idea intact.
I will look at your selection! I'm very interesting in what you discovered.
@Voxels I can't wait to follow this course! I use Magicavoxel, Blender and Unreal engine but I'm sure all the skills are transferable. Thank you for making this.
@pup_god Thanks for the advice! That's what I do but sometimes it's hard to plan this kind of things for games. You never know when your small detailed character will need a fork. With games, I'm sometimes afraid to realize that I should have chosen another scale after programming a lot.
I'm doing some research on scaling objects with voxels for games. You really need to focus on finding what details matter when you work with small characters.
#voxelart#magicavoxel#gamedev#indiedev
@Voxels I understand and this bundle is a bit overwhelming. I browsed the bundle manually until I found this great tool yesterday : https://t.co/3iKpIiqjJm (But now, I have to dig deeper. I think the most intriguing game I found so far is "Ethereal". Very innovative).
@Voxels@VoxelDailies Yes, it could be really good! I really like this kind of challenges like voxtober but for the rest of the year I prefer to take my time because one day you like what you created and the next you want to change everything about it. :)
I made a small timed puzzled game for the LD46. Find the correct pump to reanimate the robot.
The game can be finished in 2-3 minutes and is playable here : https://t.co/OfpcK6f1qN
I hope you'll have some fun!
#magicavoxel#UE4#gamedev#indiedev#voxelart#voxel#madewithunreal
@wombatstuff I keep thinking about this. What do you think games focused on the mechanics (no narration) express? When you make your prototypes, do you feel that you express something other than fun and curiosity? It is as if the expression depends on the narration.
I made some progress on my little game. It's crazy that I took almost a month to do this little bit of level. The hardest part was finding a good workflow and pipeline to manage voxel assets.
#magicavoxel#UE4#gamedev#indiedev