Tlaloc's updated core ability! We worked with @Fatelessgames design /animation teams to reimagine this; what started as a spear throw became a shotgun-like blast of water bullets to demonstrate his command of water.
WIP by VFX Artist, @GBig_Cinnamon#realtimevfx#vfx#gamedev
We are thrilled to announce that Rogue Eclipse launches NEXT MONTH, AUGUST 7th. It was a joy to have worked on the VFX for this incredible game.
Congratulations @huskrafts
Wish list here: https://t.co/49akDbpjqa
#realtimevfx#vfx#gamedev
Rad work-in-progress by Junior VFX artist Allen Wu.
This video features Godforge's legendary hero Camazotz' core ability. There is a blend of subtlety and big impact--blood streaks, tiny bats, and an explosive finish.
#realtimevfx#vfx#gamedev
We've been updating VFX for the legendary heroes in Godforge. This video shows the before vs after of Zeus' core ability; the new version demonstrates a stronger command of lightning by the God of Thunder.
WIP by Senior VFX Artist, @JuncoArt#realtimevfx#vfx#gamedev
Happy #PortfolioDay everyone^^! This is my first time participating . I'm Luke a vfx artist from NC currently looking for full time work. I'm open to remote work and relocating for the right team! #VFX#realtimeVFX
We're thrilled to celebrate @GBig_Cinnamon. He's taken on new challenges, expanded his skillset and has become a central voice at our studio. We're proud to promote him from Junior to VFX Artist!
The video below is some of his latest work.
#realtimeVFX#gamedev#VFX
We are a studio that deeply values inclusivity. We believe that when our collective differences are celebrated this drives creativity, ingenuity. It makes the world and our industry a better place. Happy PRIDE month to all!
#realtimeVFX#gamedev#VFX
This month we began working with Broadsword Online Games on @SWTOR -the game has an incredible development team and an excited fan base. We are honored to collaborate on this 15 year old masterpiece. #realtimeVFX#VFX#gamedev
Misconception: the best time to incorporate VFX is at the end of development
Ideally, VFX artists + designers are collaborating early on in the project to enhance and influence a feature at it's inception. Incorporate us sooner!
TY @noodlecatgameco#realtimeVFX#gamedev#VFX
A reflection from our CEO, @bryanvenzen
Today we celebrate: Black resilience, Black joy and Black achievement despite the consistent uphill battle. Happy Juneteenth.
Here is the mesh in Blender as well as the the shader setup for displaying vertex color. We used simple shapes but these could be more complex meshes for an impressive animated mesh effect without using bones.
Did you know you can make a mesh flipbook using vertex color and a few position nodes? Flood each mesh frame with vertex color, then merge them into one mesh and reveal the frames as needed.
#RealTimeVFX#GameDev#UE5
The Thing, released this day in 1982, is our CEO's favorite film. Less CG more PRACTICAL fx. While this artform has faded we still appreciate the inspiration we can draw from it today. Any other The Thing fans?
The Thing-produced, distributed by Universal Pictures #vfx#gamedev
Our studio has a diverse body of work!
We've worked on open world RPGs, card battlers, hero collectors, spaceship bullet hells, and even cozy teashop sims! Our artists are constantly adapting to new challenges. As a result we've built an incredibly capable team
#realtimeVFX#vfx
Awesome to see some appreciation towards Van Helsing. The Dracula Hellbeast was my first complex creature I worked on. That transformation scene was a nightmare to match-imate I remember.
I've uploaded the material here. Feel free to check it out if you're interested in how to normalize UV coordinates for different aspect ratios. https://t.co/Q8RsiVO9xt
#UE5
今回作��したマテリアルはこちらにアップロードした。画面のアスペクト比に合わせてUVを正規化するところ(=正円を描画するところ)の参考にどうぞ。
Type III civilization can build a neutron star reactor, harnessing galactic-scale energy and mastering extreme physics to manipulate neutron star matter, gravity, or magnetic fields for energy extraction.