@JagexSponge - combat: t95 magic armor and dual wield weapons
- skilling: unsure not much of a skiller
- other: new wave based group/solo boss encounter
@TheRSguyy@JagexDorn I agree with this, also something about size difference on icons so similar kill the display consistency of them a bit.
Color changes are very nice :)
@JagexRyan I agree with this so much ❤️ I’ve always wished for a wave based boss encounter similar to zuk where it’s me and my friends just surviving for as long as possible even if it’s just common loot increasing with the waves we can get to or simply a hi score. Think COD zombies as ex.
@Puprs1 That’s pretty sad :( then we wonder why clue rewards get devalued. I’m not a cluer myself but I’ve always had respect for the clue community, and seeing stuff like this very worrying. Imagine a bolg being dropped from th, would we be ok with that? Think not :/
@TheRSguyy@JagexShogun I would remove the rng to perks altogether and add more materials needed for guaranteed combos, takes all the un necessary stress and carpal tunnel from perking 🙃
@JagexSponge Passive effect (set equipped):
On each hit gain stacks of primordial ice (max 20 stacks)
Special attack: consumes upto 10 stacks (30% adrenaline)
Initial hit of 300-350%
Effect 1: For 15s Increase crit chance by +1% per stack consumed
(1)
@JagexSponge Would love to see ecb not being mainhand locked, I think it would add a bit more fluidity to the style without needing to be in an eof (would still be a 1:1 switch but can be used as a physical weapon as well)
@WazzyRS 100% agree I was expecting melee to be overturned but surprisingly feels great without it being broken. Bolg also agreed at the end game it’s a bit overtuned specially under crit build with dark bow spamming, otherwise I’d say it’s great :)