Dear community, exactly today, 10 years ago, I created on Moddb my the Witcher textures Mod, which was downloaded over 156.514 times until today, modding made me fun but until I got sick 1/3
@PlayStationDE Ich freue mich riesig darauf, hab die gesamte Trilogy geliebt, deswegen hoffe ich dass in ein paar Wochen oder Monate bekannt gegeben wird ob dass spiel vollständig ins deutsche Synchronisiert wurde. Den laut steam enthält es nur Englische Sprache mit englischen Untertiteln.
Exclusive Interview | Craig Duncan
Highlights:
• Lessons from 2025
• Planning around GTA 6 release
• Why some games are 'Day One' for PS5, and others aren't
• Update on progress of State Of Decay 3
Q. Did Xbox learn any key lessons about how early it announces projects or how it tracks key production milestones after going through this difficult process?
“We're always looking at how everything is going. At whether everything is set up well. At whether we have got the right resources to go and deliver on our aspirations for all of our games.
And we made some difficult choices; some of that is the job of managing a games portfolio and a number of studios. Sometimes business decisions have to be made, which have wide reach and impact. We don't like doing that. So the lesson is: how do we make sure we don't have to do that? That's really the goal there.”
Q. After a generation spent grappling with the narrative that 'Xbox has no games' is it gratifying to deliver such strong lineups?
“I think we shipped 15 unique projects coming out of XGS. Some were single-platform, some were multi-platform… I think if you were to compare us to any studios group in the world in terms of our output, we ship more games in more places to a higher quality than XGS has ever done.”
Q. Did Xbox learn any key lessons about how early it announces projects or how it tracks key production milestones after going through this difficult process?
“I think that we ideally want to space things out and make sure games have their own, as we like to call it, oxygen in those moments. It's just super busy. Our own release schedule is one thing, but then you have everyone else's release schedule at the same time.”
Q. Is GTA 6 impacting Xbox's plans, or is it not something you're thinking about?
“My job is to do what we should do for the best of our games. So yeah, we don't… there's always other games, and there's always other things we have to consider.”
Q. Something I've always been a little confused by is the consistency of that strategy. We see, for example, Fable and Kiln land day-and-date on PC, PS5, and Xbox Series X, whereas the PlayStation port of Forza Horizon 6 is scheduled for after launch.
“There's always development realities about when these projects start – how big a team is, and what plans we have at the start of development. Like you said, when a strategy changes, maybe you've got a plan that exists with a game and maybe you can adopt that, maybe you can't. So that's why. And to be clear, this is totally fair feedback. Sometimes we are inconsistent. You see some games in one place, some games in multiple places. Just know that we're going to work on that, and we're going to try and be more consistent with what we do.”
Q. Would you like to see XGS get to a place where all of its first-party releases are landing across other platforms from day one?
“...so that may lead to a bit of optionality. Which is to say, if we're only in a position to release a game on a platform and not have it show up really well? Then I think we wouldn't do that. I think we would have a conversation internally and go, 'Hey, unless we can do it really well and do the right thing by those players, then…' and that's when you get into conversations of, well, maybe we can ship it afterwards.”
“Because teams are only a set size. We only have a certain amount of… ultimately, it all comes down to resource. Not everything is limitless. So we just want to do the best job, by each platform, by each game. So in that world, sometimes we'll maintain optionality. Some games we might go PC first, others we might go console first. Grounded 2 is a really good example of this, which we launched into Game Preview, Steam, and PC initially. So yeah, I think it won't always be the same.”
Q. Do you think we will see more of State of Decay 3 this year?
“I think the [PR] in this room will murder me if I give you the answer to that. So, here's what I'll say: I have done a number of visits to that studio in the last six to eight months. I have sat and played the game with the team a bunch of times. It's coming on really well. We're very excited about the franchise and its potential. So I will certainly see a lot more of it in the coming year… is that a good answer to your question?”
via: Gamesradar+
https://t.co/GRcoxEun6B
Naoki Hamaguchi says Queen’s Blood will be enhanced and powered-up in Part 3 of the FF7 Remake trilogy!
“I want to expand on Queen’s Blood so that we are enhancing it, and giving you a more powered-up version of it when you see that third installment…
Queen’s Blood is still going to be available in the third installment. We just want to expand on it.”
https://t.co/CdzI2ITEFe
Naoki Hamaguchi says minigames will still be a big part of FF7 Remake Part 3 and snowboarding will be more than just a simple minigame!
“Snowboarding! This is something that fans have really deep memories about!
I’m afraid I can’t delve too much into the details, but we understand that it’s not going to be just a simple snowboarding minigame. We want to make sure that it’s incorporated into the story to have that sort of connection with the theming of it.”
https://t.co/CdzI2ITEFe
Naoki Hamaguchi says FF7 Remake Part 3 development is going very smoothly. Says it is playable and they are now trying to polish it!
“In terms of the third installment, I believe we are coming along very smoothly. We have set a schedule for ourselves, and I believe we are tracking on time for the milestones we have set. So I’m really thankful for the development team and I have so much respect for them working on this project.
I believe that at this point the game is playable, technically, but we are still trying to polish it so it is at a quality where we can deliver it to our players.”
https://t.co/CdzI2ITEFe
resident evil requiem is now number 1 on preorders on the PlayStation store
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Nur 117 Views, ich war grade die Erste mit einem ❤️. Nur 2 Reposts! Das kann es doch nicht gewesen sein?
Wollen wir echt zulassen, dass so wichtige Rufe einfach ungehört verhallen? Niemals!!
Schieben wir den Post gemeinsam in himmlische Höhen! Das schaffen wir! Wer macht mit?🫂
📢Bitte um Hilfe aus Kyiv für Jungs in Isjum, Grenztruppe „Pomsta”.
Dringend benötigt:
- autonomer Heizkörper
- Ladestation Ecoflow Delta 3
Kann, mag wer helfen? ⬇️
Fin du débat sur l'absence de VF audio sur #ForzaHorizon6 et du MÉCHANT MICROSOFT qui soit disant boycott le marché Français.
Le Compte Officiel Instagram #ForzaHorizon répond a une question et explique que c'est du a des soucis de négociation avec les acteurs Français !
Ce n'est pas un boycott de #Microsoft.
La VF audio n'est pas disponible pour le moment. On espère pouvoir reprendre les négociations rapidement avec les acteurs français pour pouvoir continuer à créer du contenu VF .
Merci a l'ami @DiagnosedWhity qui a trouvé l'info. 😉
According to Circana, Sonic Racing: CrossWorlds remains in the Top 20 best-selling games in the United States and in the Top 10 on Nintendo consoles, for the fourth consecutive month, closing out the end of 2025.
#SonicNews | #SonicRacingCrossWorlds
@M4nd0TheReal0ne Expedition 33 came out with English dubbing and French language options, I was disappointed that we only got English dubbing with German subtitles. Many games are localized in France, but not in Germany. That's why I but we in Germany often don't get localized versions either.
Başta Arap dil desteği isteyen oyuncular olmak üzere, Ukrayna, bazen İtalya ve birkaç ülkeden daha buna benzer postlarla karşılaşmıştım. Ve her zaman hepsi Türk oyuncuların başarısını ve tutkusunu kutluyor, topluluğumuza imreniyorlardı. Bu aslında ne kadar büyük, özel bir oluşum olup, ne güzel, ne büyük işler başardığımızı gösteriyor hep birlikte.
Genelde yurt dışındaki oyuncuların en büyük şikayetiyse "içerik üreticilerinin dil desteği için hiçbir şey yapmıyor oluşu" ve bu yüzden Türkçe Oyun Seferi benzeri bir oluşumun ortaya çıkmayıp, bunu organize edecek kimseyi bulamıyor oluşlarıymış.
Hatta birçok ülke oyuncusunun bu konudaki sorunlarını okurken, "gidin ingilizce öğrenin", "insanlara spam atıp, insanları usandırıyorsunuz" gibisinden tıpkı zaman zaman bizim de anlam veremeyerek karşılaştığımız durumlarla çok sık karşılaştıklarını fark ettim. Umarım diğer oyuncular da bir şekilde organize olup, oyunlarda kendi dillerini görmeye başlarlar. Bu oyun oynarken gerçekten ne kadar iyi dil bildiğin fark etmeksizin çok önemli bir kriter.
Moment...ist das...SONIC?!
Schon vor seinem Mega-Drive-Debüt sah man Sonic im Amiga-Plattformer "The Adventures of Quik & Silva". Wie es dazu kam?
Das erfahrt ihr in der aktuellen Nerdwelten-Episode:
https://t.co/FR9HTPO4kE
🔥Confirmado desde la página de STEAM!
#ForzaHorizon6 vendrá con doblaje al Español de España!🙌🏻
Así que viendo esto hay muchas posibilidades de que en FABLE también podamos tener Doblaje!👀