Working on skill leveling and per-skill skill-trees! Here are some screenshots of the skill widget so far, as well as a nice sunset. 🌄 #cubeworld#cubeworldomega
From seizure → serious brain infection → bacteria eviction via brain surgery…
…to still releasing the Hellwreck alpha.
This game really refused to die.
Neither did I :-D
Full story + screenshots below 👇
RTs appreciated <3
#gamedev#roguelike#indiedev
TL;DR:
Had a seizure -> doctors found germs living in my brain -> lots of hospital time -> made a tactical ASCII roguelike :-)
RTs massively appreciated :-)
1/ Long time no tweets :-)
Last time I was tweeting, I was shilling a prototype called Hellwreck.
Then I had a seizure, got rushed to hospital, and life got *exceedingly* weird VERY fast.
*Images will be explained further down, RTs and Likes are super MEGA appreciated :-)*
A quick look at the new crafting UI, tooltips, and inventory in Cube World Omega. Working on actual craft stations and shops next! #cubeworld#cubeworldomega
As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld#omega
Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.
Been adding modding to my #GameMaker#roguelike Dredgers, surprisingly the UI has been more work than actually getting the integration working
Thanks to @YellowAfterlife's Lua extension!