@caro_irl Lands also allow for a lot of personality to shine through in deckbuilding, I especially love running any basics that form a panorama like the kamigawa islands
@trueisms_illust@ZeldaVox First iteration or not, Kanto does have a poorly designed dex. The type balancing and distribution are both horrendous, a good 20% of the pokemon are poison typed, psychic is incredibly overpowered, and the only dual fire types are both flying. The dex is a joke.
@PrinceVogel 3/3) over enough generations this pressure to change drastically in a short time results in fewer and fewer transitional molts until instead you have just one major bodyplan altering one.
@PrinceVogel 2/X) if our proto butterfly has to molt through instars like a grasshopper into this new body plan it's going to have to spend a lot of time where it isn't adapted to either storing energy or being mobile, so a third pressure appears to make the transition in fewer molts
@glusyy09 Clamp is actually a keystone niche to the greater internet ecosystem, after the original species died out it left space for new jotaro/kakyoin shippers to evolve to fill said niche
@sinnoh_CEO I'm not gonna pretend that the terrastal hat doesn't look stupid, but it is important that the mechanic has a big recognizable type indicator for new and younger players. To that end the stupid hat is a very successful piece of visual design, despite being an aesthetic mistake.
@JakeNoseIt bring it up to gen 5 and make all mystery gift and event content available in game and I'd pay, i don't care about clunky touchscreen issues I already deal with that in emulators
@InfiniTokens returning your commander to the command zone is a statebased action that happens when it changes a zone, statebased actions aren't checked during the resolution of spells or abilities only before and after, so yes a commander targeted with this spell will be yours for the turn