@BroIamRandom@LSXYZ9 Engage with the actual ideas.
Choose your fate:
30% of winning the game because you’re getting countered and possibly outscaled
Vs
Slightly behind on role quest, but ~50/50 on a crucial dragon flip.
Role quest is the biggest change recently. Fundamentals matters more.
There's no "fixing it" people just figured it after 7 years. This is how design/balance/etc has been forever. Unless Riot quite literally makes certain classes function relative to lane, welcome to what was a long time coming.
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
-------------------------------------------------
I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
-----------------------------------------------------
So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
It's really telling when the community of "creators" surrounding League are all spewing the same hyperbolic shit about things like this with super biased 10+ years of gameplay perspectives with 0 introspection over said biases and an incentive to farm interactions from others they know will agree by default.
I want to be clear - i'm criticizing them for the way in which they go about these conversations by matching their tone with the same no-actual-conversation shut out language. These people take 0 accountability for the way they word their shit. I don't even think it's intentional at this point, they might genuinely just be that ignorant and view their approach to be a productive one.
Nice QoL change. I'm sure newer players or even less skilled ones would appreciate something like this.
People stopped crying over jungle timers and the 15+ other things that "made the game too easy". Give it time lmao.
@xPetu@CoachlessGG Random “for fun” for paid would be cool.
- Summoner icon winrate
- Game of the session/day winrates
- Daily worldle style (for free users too 2 farm engagement, like predict coachless’ read on a draft in platinum
- Guess the winrate of obscure items, eg. Rocketbelt on Renekton”
Not a physical sports fan but Ill take the opportunity to highlight an adjacent parallel to showcase that even sports with hundreds of millions and so many years to learn still fail basic strategic deployment in a way we get to see in games.
The NY Knick's won in the final seconds after coming back from the largest deficit in finals history.
How? Surely the opponents outplayed them in some manner.
No — They just turned their brains off and tried to win faster rather than see through the deterministic win.
The Spurs had a historically unloseable lead and decided, instead of playing defensive and running down the clock by just holding the ball - that they would try to get a bigger lead, in league we call this flipping teamfights. They shot risky long range 3 point shots, and opted to try to play fast and aggressive up until the very end.
They addee and introduced needless extra variance into the game instead of letting the clock choke out the opponent. An assured and promised ending that would've removed away much human factor from the equation and removed possible "outs". Instead they played for what they wanted, rather than against what the opponent needed least to happen. And in doing so created one of the timelines where recovery was actually possible.
Its teams not playing for scaling and against win cons just in a different sport, again. Pushing meaningless waves. Trying to get that extra 100gold from the turret that doesnt alter the win at all. Or trying to get vision in a part of the map that vision holds no relevance to logic, rather just ones emotions.
How lucky chess and other things adjacent is to have stockfish be able to laugh at such things and help point towards correctness. While other things still able to hide behind arguments of "human error", despite no one being able to justify the level of errors and that oh so clearly they need not ever exist lol. Basketball is no stranger to loving human emotion and denying strategic advancement, hell they did the same treatment towards 3 pointers at one point too. Maybe in 50 years someone will finally start Granny-shotting instead of calling it the gay thing to do, or be worried about being "not socially accepted by their peers and fans" when presented the option to lean on superiority.
B1 me Vi and also pick me Jhin.
I received some shocking news this week.
I tested positive for gonorrhea.
The doctor told me I can’t fuck anyone for 2 weeks.
Unfortunately, I will not be able to follow the doctor’s orders since we play against TL tomorrow.
Riot removed the jungle pet double camp mechanic.
It was fun while it lasted.
> why waste a week of your life optimizing an obscure mechanic that will get removed anyways
I got a lot of messages like this.
They miss the whole point.
The joy is in the process of discovery.
This is the path I’ve followed my entire League career:
> find a niche interaction/mechanic/build with potential
> optimize it as much as possible
> exploit it for 1-2 weeks
> move on
Right now I’m trying to replicate this at a larger scale with Coachless.
We just hired our first employee, this a big step for the company but also me personally.
I’m not an experienced leader, I’ve never worked in a real company, all I know is how to learn.
So I’ll keep doing that.
We have successfully finished reading the entire LoL wiki and giving thoughts/analysis on all the champions/items and the past 2 years patch histories. The notes will be color coded to a google doc tmrw and uploaded w/ the 17hour VOD. See you for costream tmrw goodnight.
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