@CalebSol $REKILL
@rekill_io game playable on browser - https://t.co/tkggj0e72H
dev fully onboard and supporting the token
with roadmap to integrate tokenomics to the game
ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
https://t.co/hLEBtgcpHy
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
@0xdetweiler $REKILL
@rekill_io game playable on browser - https://t.co/tkggj0e72H
dev fully onboard and supporting the token
with roadmap to integrate tokenomics to the game
ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
https://t.co/hLEBtgcpHy
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
@Traderfinn0 $REKILL
@rekill_io game playable on browser - https://t.co/tkggj0e72H
dev fully onboard and supporting the token
with roadmap to integrate tokenomics to the game
ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
https://t.co/hLEBtgcpHy
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
$REKILL
@rekill_io game playable on browser - https://t.co/tkggj0e72H
dev fully onboard and supporting the token
with roadmap to integrate tokenomics to the game
fits perfectly into the current BAGS meta
super bullish
https://t.co/hLEBtgcpHy
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.
All you need to know about me (@theo_the_dev) and $REKILL:
Token on @BagsApp: ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
- I serve as Technical Director at @HubzzHQ
- Founded and developed reKILL game, a browser-based alien-shooter game blending old-school vibes with modern features using WebGL and Three.js.
- Completed a two-year coding effort to create an IO multiplayer battle arena runnable in browsers with best performance.
- Achieved rendering 5,000 undead units at 120 FPS in a browser game
- Followed by dev of @elizaOS
Special thank for @xaitoshi_ who helped launch his coin and will support in user adoption in web3
I'll keep the updates more frequent now, before sometimes skipped a week of posting while digging some complex tasks.