The hardest part of animating isn't the drawing. It's the body language.
We built #ProMove, a concept extension for @Procreate where your character
copies you, live π
https://t.co/wnfC5AeSUC
@Procreate Perform in front of your camera. Your drawing mirrors your posture, head tilt, blinks and smile. Every pose lands as a frame you can redraw in your own style.
@ZidaneZ08902030 Hey! I'm currently building a visual helper tool and an accessibility auditor, you can find more information here - https://t.co/6ibg58vkUG
AI can write the WebGL code, but it still can't buy you taste.
This is Gomma Β· A real-time, audio-reactive 3D concert visual running entirely in the browser at 60fps.
Play with the live interactive version here: https://t.co/eaDSQTMSN1
@lightsilver323 95.9% of top websites fail accessibility because standard tools just check static code, so I built a product that tests sites the way real humans actually experience them.
Learn more
https://t.co/AwtxO7u7IZ
AI can write the WebGL code, but it still can't buy you taste.
This is Gomma Β· A real-time, audio-reactive 3D concert visual running entirely in the browser at 60fps.
Play with the live interactive version here: https://t.co/eaDSQTMSN1
Built in #threejs + Web Audio API. Audio frequencies drive the skull's physical strain, lasers, and volumetric smoke. The chrome physically mirrors the simulated venue in real-time.
Inspired by @alessiodevecchi & @anyma_eva
Next: scaling these doodles into massive worlds. (3/3)
AI can write the WebGL code, but it still can't buy you taste.
This is Gomma Β· A real-time, audio-reactive 3D concert visual running entirely in the browser at 60fps.
Play with the live interactive version here: https://t.co/eaDSQTMSN1
It started as a @adobefresco sketch. Extruding 2D layers looks cheap, so I used the drawing as a strict blueprint instead.
I teamed up with Claude to code it from scratch. AI did the technical heavy lifting; I handled the art direction & material physics.