Later this month, METRO 2033 Redux and METRO Last Light Redux will get a next-gen update on Consoles and PC.
Now has never been a better time to enter the tunnels of METRO ahead of METRO 2039.
Find out more: https://t.co/lVg3I4LMWV
Follow @Wario64 and repost for a chance to win 1 of 5 Steam codes for ACE COMBAT 8: WINGS OF THEVE courtesy of @GamesplanetUK. Giveaway ends Sept 30th - 5 PM PT. Steam code must be redeemed by Oct 1, 2:59 PM PT to receive AC0 game preorder bonus.
Game is $62.99 on Gamesplanet https://t.co/YONfJfLNYx #ad
More RPCS3 performance on NVIDIA GPUs!
Yahfz found a workaround for an @NVIDIA driver bug that was bottlenecking performance.
In this boat test scenario:
13900K + RTX 3080: +20% FPS
9800X3D + RTX 5090: +25% FPS
AMD GPU drivers do not have this bug, thus seeing no change.
A remake of a Widescreen Fix for classic version of GTA Vice City is now available!
What's in it:
• Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it
• Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint
• FOV that isn't Vert- anymore
• Cutscenes that keep their FOV and borders instead of stretching or cropping
• Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both
• Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap)
• No Island Loading - Beach and Mainland, no loading screen between them
• MSAA + a fix for the 1px AA lines
• SMAA as a post-process option
• GTA IV-style gamma
• Transparent blurred pause menu
• Speed-sensitive FOV and Vice City Stories camera shake
• Better looking text outlines instead of the old drop shadows
Download:
https://t.co/vbAI70bb3k
A visual upgrade that pairs perfectly with this Widescreen Fix: VC.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights:
https://t.co/it95VZvQXW
Also updated: GTA III, NFS Underground, NFS Underground 2, NFS Most Wanted (2005) and NFS Carbon fixes now have SMAA as a post-process option in the ini.
https://t.co/dTA02gBzRt
Further updates for classic games are funded by Fusion Fix sponsors:
Patreon: https://t.co/rfiov4ur4K
GitHub Sponsors: https://t.co/g5h3wq8qLk
Ko-fi: https://t.co/Ra3OXFrVeN
Boosty: https://t.co/MXDF8RUME0
One-time tips work on those platforms too, or via PayPal:
https://t.co/LADSYk7i4G
Releases and sponsors list:
https://t.co/qlSt1C4gy6
Thanks to everyone who has backed these projects!
The Jak and Daxter Collection is now fully fixed and Playable on PC!
Broken refracting effects throughout the game have been fixed by RPCS3's Lead Graphics Developer, kd-11.
This was achieved with a massive RSX blending emulation rework supported by many hardware tests.
inFamous 1 and 2 now with fixed refracting effects on PC!
A massive rework to how the PS3 RSX's blending emulation works was carried out by RPCS3's Lead Graphics Developer kd-11.
This fixes high-profile graphical issues on several big games. Stay tuned for more news soon... 👀