The new trailer for my game Cyber Factories. (A Factory game on a moving base you can customize at will with some survival mechanics).
Get it on Steam! https://t.co/x2yzLJPXmt
#gamedev#indiedev#indiegames#games#steam
This January, I decided to give it a shot and wrote my first paper
Today, I am happy to share that it was accepted by #SIGGRAPH2026
SAD is a differentiable image representation with soft, anisotropic partitioning, with up to 20x faster encoding time🧵
https://t.co/qhzxVZUvZ2
Today we released the new version of our AI. It is the best AI for every purpose and we are also very responsible. Give us more money now. Here are some charts showing this AI is exactly the same as the previous one, except we juiced the benchmarks by epsilon:
Esri just brought gaussian splatting to the web. ArcGIS Maps SDK 5.0 introduces a native GaussianSplatLayer for SceneView.
Splats now stream directly into browser-based GIS apps.
@HenrySpragge@Jonathan_Blow Have you shipped a game? The first 90% feels easy, but the final 10% is the hardest part longer/harder than the first 90% combined
@kantallive > For almost two years, this game went largely unnoticed, played only by a small audience of programming game fans. But now? At launch, it exploded!
Not really. The game had around 13k followers before release (~50–90k wishlists at launch), so it wasn’t an overnight success.
My talk from @BetterSoftwareC last week is up on youtube. I present my findings on thread synchronization and job systems that I learned while parallelizing the physics solver. https://t.co/sWqeAojze9
For anyone who is interested in implementing our new method Augmented Vertex Block Descent (AVBD), you can find the source code for the 2D demo implementation here: https://t.co/4X3qiwYYiY
You can also play with the demo in your browser!
https://t.co/yYGiEW2nXm