ASCII effect where each character scales based on source luminance, then gently pushes against nearby characters to prevent overlap
🚀 Built with Three.js
Designers shouldn’t have to fight tools to get a perfect loop.
After Effects made this harder than it should be.
So I built a real-time gradient tool instead.
At what point does code replace After Effects?
🚀 Three.js + TSL + Gemini + Antigravity
Source:
https://t.co/SFwbJwujoj
Most useful features for my needs:
Saving perfect loops
Saving flat PNG with metadata — reloading the PNG restores the exact configuration, like in ComfyUI
IGN dithering to reduce gradient banding
I needed to generate parametric curve graphics for brand systems.
After Effects made iteration harder than it should be.
So I built a small tool instead.
🚀🚀🚀Built with Three.js + TSL using Gemini + Antigravity.
https://t.co/A0FzOGGbPN
My MTSDF generator is ready, built in Rust. The output is highly optimized and plugs directly into my WebGPU engine, using instanced glyphs. Text now aligns perfectly between canvas and HTML, whatever the font used, with accurate position, letter spacing and line height. 🦀
Next step is a particles module: simulation, point cloud, gaussian splatting. 🫧