Itโs Monday. One of them game dev days ๐ฅ
Maybe the fire fighting will stop if you join our email list? ๐ https://t.co/pSNoC9Uu45
#madewithunity#gamedev#space#coop
You can finally sit down in Minecraft - but the new cushions are much more than a way to take the weight off.
#Minecraft#SandboxGame#GamingNews
https://t.co/VT0PxpAFqJ
1 day left to snag Jump Space on Steam for 20% off and play our new update๐
If you need a 1-4 player space adventure this summer, here it is!
- 3rd player ship, the Hammerhead
- New player weapons and ship component system with upgrades and storage
- Instant lobby joins
ok updated a bit more:
- Fixed the clipping on the sides
- Camera moves independent of Megaman
- Megaman moves relative to the camera
- Fixed so it works better on Steam Deck
- Soundtracks are now ogg instead of wav, saving 1.5gb
- Removed the Capcom intro video to speed up the start
- I disabled AA in the config because the chonky low res graphics are cuter :D and it's still 30fps...
took a while, but codex hacked the game and finally managed to add widescreen and right stick camera control, so megaman legends is playable! No more tank controls!
80 Level going from ignoring AI to what seems like undisclosed ads?
There's still no account I know of that covers 3D in a broad way, from traditional to AI.
Most 3D artists have no idea how their job is evolving and get their news from hate accounts. What a mess.
People lashing at Sony for skipping discs, but weโll all be there queuing for a ps5 to play gta6 digitally.
Yeah Iโm pretty sure the ps5 will sell out
I used Fable 5 to port Command & Conquer: Generals Zero Hour to the iPhone and iPad!
This is the actual 2003 engine compiled for ARM64 natively, no emulator.
Campaign, skirmish, Generals Challenge all work with touch controls built for an RTS.
Open sourcing it all below!