@tostspender The demo looks great! I have a couple of questions about the tech demo -
1. Is this using the default lumen + hardware raytracing or the Rtx branch?
2. Is the foliage created using Unreal or a combination of speedtree and Unreal to scatter the foliage meshes?
Vol 4: Dynamic Subdivision.
In this small breakdown, I go over how to use Dynamic Subdivision on simple block out meshes imported into Zbrush
Happy Sculpting!
#zbrush#environmentart
VOL 3: How To Tile In Zbrush.
In this breakdown, I go over how to tile meshes in ZBrush when authoring tileable textures.
Happy Sculpting!
#zbrush#environmentart
#Dev4Hire
Karan Harimohan
3D Environment/Prop Artist
Hi, i am passionate about creating realistic environments and props with mood and story in them.
Artstation Link - https://t.co/m5rbktQJjW
@wildwalker84 @polycount Hey thanks a lot ! Yea it all unreal. For the foliage i used a combination of 3dsMax, Zbrush, Designer and megascans for the decals. Karen Stanley's foliage tutorial on artstation helped out a lot.