In Gift of Time, tiny blocky figures move across the canvas. They are inspired by old video games and the simple square shapes from which early digital worlds were built.
They travel through a hidden grid inside the artwork, following their own paths second by second, always visible, bouncing off the walls like they’re trapped in time, within an endless system of motion.
I use pixels in my work because I grew up with them. They feel as natural to me as any other element in everyday life: a simplified unit of image construction.
Gift of Time #26
This week I took some time to explore every single output in the collection, and I’ll start highlighting a few that really surprised me, in no particular order…
This is Gift of Time #42. It caught my attention because every track moves in the same direction except the piano track, which moves against all the others.
I also received some questions that I want to answer slowly over time.
One of them was about the movement filter: backward and forward sync.
The tracks move at random speeds, and each output had a 50% chance of either synchronizing all tracks forward to catch up with the fastest one, or rewinding them back to the slowest one.
The result is completely different on every output, giving each piece its own rhythm, tension, and mood as it advances through time.
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