As you stand in front of the large wooden entrance, the rain begins to pick up, making it difficult to see. You can barely make out the details of the knocker as you consider your options. What will you do?
#pixelart#gamedev#UE5#stylized#shader#VFX
I'm a good solo gamedev, I just need to work on my 3D modeling, 2D art, concept art, character art, animation, programming, systems, AI, tools, networking, gameplay, game design, level design, audio, writing, VFX, UI, UX, QA, marketing, socials, accounting, business management
Come to think of it, I might have to generate the rooms and corridors to be wider, it's too cramped. Also, specifying the purpose of and filling each generated room might make it more organic, like "treasure room", "kitchen" etc.🏰
#gamedev#ue4#ue5#pixelart#procedural
I dislike not having a place to test mechanics, so I'm building my mage a procedural dungeon generator.
I found out that gateway-based procedural generation allows for a less square-looking layout, and this uses just a single room type and 3 corridors.
#procedural#indiedev