Since Maxwell has me blocked, I'll respond to him here.
Hazem has genuinely been one of the kindest and most generous developers I’ve had the chance to work with. Even Roblox themselves have publicly recognized and praised his contributions to the community.
This update didn’t just hurt one game, it effectively destroyed an entire community while also removing one of the easiest ways for players to send Robux to each other, locking it behind a $5/month paywall.
Pls Donate was never just about acting as a middleman for Robux. A huge part of its appeal was the social aspect and the community built around it. For a lot of people, myself included, interacting with others was the real reason to play, not simply earning Robux.
And honestly, if Hazem is losing the income he built from years of work, he absolutely has the right to be vocal and upset about it. Roblox made no effort to reach out to him or discuss possible solutions that could preserve the game’s community while still allowing players to easily support each other.
And yes, if a platform removes someone’s primary source of income, I think they’re fully allowed to criticize that platform and say it sucks. Hazem himself has even said that he loved Roblox, and that these recent changes are what soured his opinion on the platform.
The only person showing their true colors here is you, with the hateful attitude you’re directing toward him.
i get not liking hazem or pls donate but to celebrate Roblox taking away a developer's source of revenue in one fell swoop only encourages them to continue making further changes detrimental to developers with the same short notice and stonewalled playbook
I can't believe the lie we were told to believe for this. 500 16+ "High Engaged Players" was expected to be easy to hit, but all of the claimed signals boil down to "gave money to Roblox". This 500 number becomes 10,000-25,000+, depending on your genre.
I can't believe the lie we were told to believe for this. 500 16+ "High Engaged Players" was expected to be easy to hit, but all of the claimed signals boil down to "gave money to Roblox". This 500 number becomes 10,000-25,000+, depending on your genre.
Roblox claims this is to stop "fraud and exploitation".
But these games have existed for years now and it hasn't been a problem. Roblox even gave one an award.
Funny how it's suddenly a problem that needs addressing now that Roblox sells the same feature for $5/month. 🤑🤑🤑
@haz3m_ Such a bad update, I know I’m not as well known as other people in this community, but I like to think I’ve made an impact for myself and the people around me, It’s incredibly sad that this game comes to an end like this, I’ve met some amazing people along the way.
Roblox is removing cross-game gamepass sales and forcing a $5/month requirement just to donate, with a 1,000 Robux monthly limit. This will kill PLS DONATE.
PLS DONATE is built around cross-game gamepass sales, a system that’s free for players and has no limits. Removing it doesn’t just change things, it kills the game completely.
I wasn’t made aware of this change before it was announced. No warning, no chance to give my input or feedback before they announce this change.
I’ve been developing on this platform since I was 12 and have always loved making games on Roblox, so seeing something this impactful happen overnight without real consideration is genuinely upsetting. This means a lot to me and I’m really sad about this.
The solution Roblox gave us is the Transfer API, which really isn’t a solution and still affects us heavily. It’s locked behind a $5/month subscription, capped at 1,000 Robux per month, and under-18 users require parental approval for EVERY SINGLE transaction. That completely changes the experience.
If transferring Robux is going to be paid, gamepasses need to coexist. Removing them ruins everything and doesn’t stop bad actors from just purchasing through the site anyway. It doesn’t make sense.
I really don’t want to build hatred toward this platform. I love Roblox and still believe in it, and if it truly cares about its developers, I’m sure there are better solutions that keep users safe without killing our game.
@Roblox@DavidBaszucki