Diigo makes annotating resources and collaborating on research projects easier and more enjoyable! #TechInPedagogy View a tutorial here:
https://t.co/ooQcHe1zMM
As the game continues, students are tasked with reading the wheel on their own. This game could be implemented in a history or English class when students are exposed to information about WWII or even in a math class #TechInPedagogy#ComputationalThinker
https://t.co/7oY6meGfjl
Code Cracking from Barefoot Computing allows students to imagine themselves as code-breakers in World War II. Students are taught about ciphers and shown how to use a cipher wheel to decipher messages. At first, the codes are deciphered for students.
Instead of a traditional annotated bibliography, teachers can have students collaborate and help one another find the best resources for individual research through Wakelet. #TechInPedagogy#KnowledgeConstructor https://t.co/PpobKlVxBX
Wakelet allows students to curate resources and share them with one another in an interactive platform. Students can share links to websites, videos, and other forms of media. Peers can help each other evaluate the validity of these sources.
Using the Digital Passport by Common Sense will ensure that students are using their online devices in a responsible and effective manner. #TechInPedagogy#DigitalCitizen
https://t.co/mAweKoAz0l
Digital Passport by Common Sense allows students to learn internet safety and digital citizenship in a fun and interactive way. Through Digital Passport, students will learn password safety, multitasking, privacy, becoming an upstander, effective searches, and giving credit.
Even though it is targeted towards 3rd-5th graders, a Digital Passport can even be a requirement for older students before they are allowed to use their devices in the classroom. Every student can use a reminder about these topics, especially the unit on cyberbullying.
I love this idea! Visual learners could greatly benefit from the reconstruction of plot points if they encountered any confusion while reading. It also sounds like it would be a lot of fun for students!
For E/LA classrooms, #MinecraftEdu can be used to recreate characters from literary texts, create a visual story map, or reconstruct significant plot points or scenes to help deepen reading comprehension and strengthen analytic skills (4/5)
This allows students to co-construct the lesson and enables teachers to view the student's thought process. Explain Everything can increase student engagement while also creating empowered learners. You can check out Explain Everything here: https://t.co/MUmtA24rXk
Explain Everything is an interactive whiteboard that supports inquiry based learning. Teachers can encourage empowered learning through inviting students to add to the shared whiteboard. #TechInPedagogy#EmpoweredLearner
Rather than straight forward lecture notes, students can become a part of the learning process with Explain Everything. When a new topic is introduced to the class, students can brainstorm ideas before the lesson by adding video clips, animations, or text to the whiteboard.
@SFLOK2Ask I am a grad student at Fairfield University from Rocky Hill, Connecticut also participating in my first chat for an assignment! #OK2Ask#TeachersFirst
Gamification in education: Students are able to create avatars and earn points while teachers promote good behavior and encourage student participation with Classcraft. #techinpedagogy
https://t.co/nJ1iggd5GX