New blog post on reverse engineering and modifying HDD firmware. In this part I cover obtaining, analyzing, and modifying firmware, using backdoor commands to hot patch code in RAM, and using JTAG to debug a live HDD https://t.co/9vVt26JHxO
Call of Duty Black Ops Decompliation is now released on GitHub!
Blog Entry: https://t.co/8F3MRoHxkR
GitHub: https://t.co/GA7ktrXmyP
#decomp#decompilation#cod#blops
@theHaito With enough work sure, it would require much cleanup and optimizations. LWSS (and helpers) haven't even gotten amd64 yet alone porting to another arch.
@Grimdoomer I have it do tedious bullshit like converting one format into another. Like documenting C++ prototypes into JSON, or mass fixing fucked up spacing etc.
// INCOMING PRIORITY TRANSMISSION
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@DevteamL I've also seen helping teams that "unit tests" like other software aren't really a thing in games. Like they can be, but almost every one I've helped with don't have super granular tests for most functions or features.
Here's something I found interesting while working on some 360 stuff. The infamous "30ms ping limit" on system link traffic isn't actually a ping limit, it's a timeout on the console->console key exchange messages. Once the key exchange is complete there's no "ping limit"
ps5-linux has been released! You can now turn your PS5 Phat console on 3.xx and 4.xx FWs into a fully functional Linux PC gaming device!
https://t.co/WiiQiPCoIa
Apollo Save Tool release 🚀
New PS4, PS3, Vita versions are out, with bulk FTP uploads and bug fixes:
https://t.co/cjLIBz5J8h
https://t.co/HB8rrRsGZ5
https://t.co/gB9TIK0B1U
I noticed the recent PS5 HEN defeats XOTEXT by just disabling the NPT on all cores. This works, but it comes with a performance tradeoff, without NPT the HV seems to fall back to shadow page tables. Games seem to have 3x slower loads.